"GunGame.Config"
{
    "Config"
    {
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"
        /* Display a join message, popup giving players instructions on how to play */
        /* When menus are implement it will be a pop otherwise they will have to look in console */
        "JoinMessage" "1"
        /* Give player -1 level if they kill themself by WorldSpawn Suicide */
        "WorldspawnSuicide" "1"
        /* Enables or disables -1 level if they use the "kill" command */
        "CommitSuicide"     "1"
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"
        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"
        /**
         * What action to deal with the player when the maximum is reach?
         * 1 = Kick, 2 = Move to spectate.
         */
        "AfkAction" "2"
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"
        /* Enables objective bonus on last level */
        "ObjectiveBonusWin"    "0"
        /**
         * Gives joining players the avg level of all other players when they join late.
         * If you're in the top10, you do not get this handicap even if it is turned on.
         */
        "HandicapMode" "0"
        /**
         * Allow players in the top10 to receive a handicap with the rest of the players.
         * Handicap must also be turned on above for this to work.
         */
        "Top10Handicap" "0"
        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "0"
        /* How many levels they can gain in 1 round */
        "MaxLevelPerRound" "3"
        /* Turbo Mode */
        "TurboMode" "1"
        /* Triple Level Bonus - Current not implmented*/
        "TripleLevelBonus" "0"
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"
        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "1"
        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"
        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"
        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on. */
        "KnifeProMinLevel" "6"
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"
        /* Decides when warmup round starts. 1 = When each team has a player. 2 = At the start of map load finish. */
        "WarmupStartup" "2"
        /* Warmup time length */
        "WarmupTimeLength" "50"
        /* Knife only during warmup otherwise allow them to use the default weapon*/
        "WarmupKnifeOnly" "1"
        /* Allow players to keep their levels after warmup otherwise it will reset to level 1 after warmup. */
        "ResetLevelAfterWarmup" "1"
        /* This gives the player a glock with 50 bullets */
        "NadeGlock" "0"
        /* Gives a smoke grenade*/
        "NadeSmoke" "0"
        /* Gives a Flash grenade */
        "NadeFlash" "0"
        /* Gives an extra hegrenade to the player if they get a kill */
        "ExtraNade" "0"
        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "0"
        /* Enabled friendly fire automatically when a player reaches hegrenade level */
        "AutoFriendlyFire" "0"
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"        "30"
    }
    "Sounds"
    {
        "IntroSound" "gungame/gungame2.wav"
        "KnifeLevel" "gungame/knife_level.wav"
        "NadeLevel" "gungame/nade_level.wav"
        "LevelSteal" "gungame/smb3_1-up.wav"
        "LevelUp" "gungame/smb3_powerup.wav"
        "LevelDown" "gungame/smb3_powerdown.wav"
        "Triple" "gungame/smb_star.mp3"
        "Autoff" "gungame/smb_warning2.mp3"
        "MultiKill" "common/stuck1.wav"
        "Winner" "music/HL2_song15.mp3"
    }
}