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csGo Server cfg problem

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Beiträge: 169
Bewertung: 1
Registriert seit: Dec 2012
Status: offline


Beitrag: #1
csGo Server cfg problem

Guten Tag!

Ich hab ein kleines aber komisches Problem.

und zwar hab ich vor einer woche n CsGo Server aufgesetzt und mit eigegenen configs versehen die ich in der gamemodes_server.txt eingetragen hab.
Gestern musste ich den csgo Server updaten und komischerweise geht jetzt nur noch die hälfte

Hier der der Start des Servers:

Code:
./srcds_run: 32: ./srcds_run: pushd: not foundss
./srcds_run: 35: ./srcds_run: popd: not found
Server will auto-restart if there is a crash.
LD_LIBRARY_PATH=/home/Steam/Games/csgo/02_training/02_resilient/bin:/home/Steam/Games/csgo/02_training/02_resilient:/home/Steam/Games/csgo/02_training/02_resilient/bin:
#
#Console initialized.
Setting breakpad minidump AppID = 740
#Using breakpad minidump system 740/13496.202.DC
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/root/.steam/sdk32/steamclient.so
with error:
/root/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
#KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file gamemodes_server.txt
#GameModes_Server.txt, #(*gameTypes*), #(*mapgroups*), #(*mg_bomb_se*), #(*maps*), #(*de_aztec_se*), #(*gungametrbomb*), #(*weaponprogression_t*), #(*g3sg1*), #
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Server logging enabled.
Server logging data to file logs/L000_000_000_000_0_201508162059_000.log
L 08/16/2015 - 20:59:32: Log file started (file "logs/L000_000_000_000_0_201508162059_000.log") (game "/home/Steam/Games/csgo/02_training/02_resilient/csgo") (version "6102")
Unknown command "host_writeconfig"
Setting mapgroup to 'mg_bomb'
L 08/16/2015 - 20:59:32: [META] Loaded 1 plugin.
ApplyGameSettings: Invalid mapgroup name mg_bomb
---- Host_NewGame ----
L 08/16/2015 - 20:59:32: Log file closed
Server logging data to file logs/L188_040_164_212_27015_201508162059_000.log
L 08/16/2015 - 20:59:32: Log file started (file "logs/L188_040_164_212_27015_201508162059_000.log") (game "/home/Steam/Games/csgo/02_training/02_resilient/csgo") (version "6102")
L 08/16/2015 - 20:59:32: Loading map "de_dust2"
L 08/16/2015 - 20:59:32: server cvars start
L 08/16/2015 - 20:59:32: "cash_player_killed_teammate" = "-300"
L 08/16/2015 - 20:59:32: "sv_maxspeed" = "320"
L 08/16/2015 - 20:59:32: "cash_player_respawn_amount" = "0"
L 08/16/2015 - 20:59:32: "cash_team_rescued_hostage" = "0"
L 08/16/2015 - 20:59:32: "cash_team_win_by_defusing_bomb" = "3250"
L 08/16/2015 - 20:59:32: "sv_rollangle" = "0"
L 08/16/2015 - 20:59:32: "r_AirboatViewZHeight" = "0.0"
L 08/16/2015 - 20:59:32: "sv_cheats" = "1"
L 08/16/2015 - 20:59:32: "r_VehicleViewDampen" = "1"
L 08/16/2015 - 20:59:32: "metamod_version" = "1.10.5V"
L 08/16/2015 - 20:59:32: "mp_allowNPCs" = "1"
L 08/16/2015 - 20:59:32: "mp_tournament" = "0"
L 08/16/2015 - 20:59:32: "sv_spec_hear" = "1"
L 08/16/2015 - 20:59:32: "cash_player_interact_with_hostage" = "150"
L 08/16/2015 - 20:59:32: "mp_flashlight" = "0"
L 08/16/2015 - 20:59:32: "mp_maxrounds" = "0"
L 08/16/2015 - 20:59:32: "sv_tags" = ""
L 08/16/2015 - 20:59:32: "sv_stepsize" = "18"
L 08/16/2015 - 20:59:32: "mp_teamlist" = "hgrunt;scientist"
L 08/16/2015 - 20:59:32: "sv_alltalk" = "0"
L 08/16/2015 - 20:59:32: "mp_footsteps" = "1"
L 08/16/2015 - 20:59:32: "sv_noclipaccelerate" = "5"
L 08/16/2015 - 20:59:32: "sv_accelerate_debug_speed" = "0"
L 08/16/2015 - 20:59:32: "sv_wateraccelerate" = "10"
L 08/16/2015 - 20:59:32: "mp_autocrosshair" = "1"
L 08/16/2015 - 20:59:32: "mp_stalemate_enable" = "0"
L 08/16/2015 - 20:59:32: "sourcemod_version" = "1.8.0-dev+5535"
L 08/16/2015 - 20:59:32: "cash_team_elimination_bomb_map" = "3250"
L 08/16/2015 - 20:59:32: "cash_player_get_killed" = "0"
L 08/16/2015 - 20:59:32: "mp_roundtime_defuse" = "0"
L 08/16/2015 - 20:59:32: "sv_autobuyammo" = "0"
L 08/16/2015 - 20:59:32: "sv_rollspeed" = "200"
L 08/16/2015 - 20:59:32: "sv_airaccelerate" = "12"
L 08/16/2015 - 20:59:32: "mp_teams_unbalance_limit" = "1"
L 08/16/2015 - 20:59:32: "mp_timelimit" = "5"
L 08/16/2015 - 20:59:32: "cash_team_loser_bonus" = "1400"
L 08/16/2015 - 20:59:32: "sv_deadtalk" = "0"
L 08/16/2015 - 20:59:32: "cash_player_rescued_hostage" = "1000"
L 08/16/2015 - 20:59:32: "sv_waterfriction" = "1"
L 08/16/2015 - 20:59:32: "sv_competitive_official_5v5" = "0"
L 08/16/2015 - 20:59:32: "sv_steamgroup" = ""
L 08/16/2015 - 20:59:32: "cash_player_killed_enemy_default" = "300"
L 08/16/2015 - 20:59:32: "coop" = "0"
L 08/16/2015 - 20:59:32: "mp_respawnwavetime" = "10.0"
L 08/16/2015 - 20:59:32: "nextlevel" = ""
L 08/16/2015 - 20:59:32: "sv_stopspeed" = "80"
L 08/16/2015 - 20:59:32: "sv_specaccelerate" = "5"
L 08/16/2015 - 20:59:32: "deathmatch" = "1"
L 08/16/2015 - 20:59:32: "tv_enable" = "0"
L 08/16/2015 - 20:59:32: "mp_falldamage" = "0"
L 08/16/2015 - 20:59:32: "mp_teammates_are_enemies" = "0"
L 08/16/2015 - 20:59:32: "mp_roundtime_hostage" = "0"
L 08/16/2015 - 20:59:32: "mp_freezetime" = "6"
L 08/16/2015 - 20:59:32: "sv_accelerate_use_weapon_speed" = "1"
L 08/16/2015 - 20:59:32: "sv_voiceenable" = "1"
L 08/16/2015 - 20:59:32: "sv_bounce" = "0"
L 08/16/2015 - 20:59:32: "mp_disable_respawn_times" = "0"
L 08/16/2015 - 20:59:32: "r_AirboatViewDampenFreq" = "7.0"
L 08/16/2015 - 20:59:32: "mp_weaponstay" = "0"
L 08/16/2015 - 20:59:32: "mp_hostagepenalty" = "10"
L 08/16/2015 - 20:59:32: "tv_advertise_watchable" = "0"
L 08/16/2015 - 20:59:32: "mp_friendlyfire" = "0"
L 08/16/2015 - 20:59:32: "sv_noclipspeed" = "5"
L 08/16/2015 - 20:59:32: "cash_team_hostage_interaction" = "500"
L 08/16/2015 - 20:59:32: "sv_allchat" = "1"
L 08/16/2015 - 20:59:32: "cash_team_win_by_time_running_out_bomb" = "3250"
L 08/16/2015 - 20:59:32: "mp_buy_during_immunity" = "0"
L 08/16/2015 - 20:59:32: "cash_player_killed_enemy_factor" = "1"
L 08/16/2015 - 20:59:32: "r_JeepViewDampenDamp" = "1.0"
L 08/16/2015 - 20:59:32: "mp_c4timer" = "45"
L 08/16/2015 - 20:59:32: "r_AirboatViewDampenDamp" = "1.0"
L 08/16/2015 - 20:59:32: "sv_competitive_minspec" = "1"
L 08/16/2015 - 20:59:32: "sm_nextmap" = ""
L 08/16/2015 - 20:59:32: "sv_max_allowed_net_graph" = "1"
L 08/16/2015 - 20:59:32: "mp_stalemate_at_timelimit" = "0"
L 08/16/2015 - 20:59:32: "sv_footsteps" = "1"
L 08/16/2015 - 20:59:32: "mp_limitteams" = "2"
L 08/16/2015 - 20:59:32: "sv_vote_issue_kick_allowed" = "1"
L 08/16/2015 - 20:59:32: "cash_team_survive_guardian_wave" = "1000"
L 08/16/2015 - 20:59:32: "tv_relaypassword" = ""
L 08/16/2015 - 20:59:32: "mp_teamplay" = "0"
L 08/16/2015 - 20:59:32: "cash_team_terrorist_win_bomb" = "3500"
L 08/16/2015 - 20:59:32: "cash_team_elimination_hostage_map_t" = "1000"
L 08/16/2015 - 20:59:32: "r_JeepViewDampenFreq" = "7.0"
L 08/16/2015 - 20:59:32: "sv_specnoclip" = "1"
L 08/16/2015 - 20:59:32: "sv_friction" = "5.2"
L 08/16/2015 - 20:59:32: "cash_team_win_by_time_running_out_hostage" = "3250"
L 08/16/2015 - 20:59:32: "cash_player_bomb_planted" = "300"
L 08/16/2015 - 20:59:32: "mp_autoteambalance" = "1"
L 08/16/2015 - 20:59:32: "sv_contact" = ""
L 08/16/2015 - 20:59:32: "sv_vote_kick_ban_duration" = "15"
L 08/16/2015 - 20:59:32: "cash_player_bomb_defused" = "300"
L 08/16/2015 - 20:59:32: "mp_roundtime" = "5"
L 08/16/2015 - 20:59:32: "sv_kick_ban_duration" = "15"
L 08/16/2015 - 20:59:32: "cash_team_planted_bomb_but_defused" = "800"
L 08/16/2015 - 20:59:32: "cash_player_killed_hostage" = "-1000"
L 08/16/2015 - 20:59:32: "sv_vote_issue_loadbackup_allowed" = "1"
L 08/16/2015 - 20:59:32: "mp_fraglimit" = "0"
L 08/16/2015 - 20:59:32: "mp_forcerespawn" = "1"
L 08/16/2015 - 20:59:32: "decalfrequency" = "10"
L 08/16/2015 - 20:59:32: "mp_winlimit" = "0"
L 08/16/2015 - 20:59:32: "sv_accelerate" = "5.5"
L 08/16/2015 - 20:59:32: "mp_buy_anywhere" = "0"
L 08/16/2015 - 20:59:32: "sv_gravity" = "800"
L 08/16/2015 - 20:59:32: "sv_password" = ""
L 08/16/2015 - 20:59:32: "cash_team_elimination_hostage_map_ct" = "2000"
L 08/16/2015 - 20:59:32: "cash_team_win_by_hostage_rescue" = "3500"
L 08/16/2015 - 20:59:32: "r_JeepViewZHeight" = "10.0"
L 08/16/2015 - 20:59:32: "cash_team_loser_bonus_consecutive_rounds" = "500"
L 08/16/2015 - 20:59:32: "cash_player_damage_hostage" = "-30"
L 08/16/2015 - 20:59:32: "cash_team_hostage_alive" = "0"
L 08/16/2015 - 20:59:32: "tv_password" = ""
L 08/16/2015 - 20:59:32: "sv_specspeed" = "3"
L 08/16/2015 - 20:59:32: server cvars end
L 08/16/2015 - 20:59:32: Started map "de_dust2" (CRC "2136137933")
Host_NewGame on map de_dust2
L 08/16/2015 - 20:59:32: -------- Mapchange to de_dust2 --------
L 08/16/2015 - 20:59:32: server_cvar: "sm_nextmap" "de_dust2"
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file gamemodes_server.txt
GameModes_Server.txt, (*gameTypes*), (*mapgroups*), (*mg_bomb_se*), (*maps*), (*de_aztec_se*), (*gungametrbomb*), (*weaponprogression_t*), (*g3sg1*),
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
ConVarRef room_type doesn't point to an existing ConVar
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
sv_auto_adjust_bot_difficulty - 1
sv_bots_get_easier_each_win - 0
sv_bots_force_rebuy_every_round - 0
sv_bots_get_harder_after_each_wave - 0
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
cash_team_survive_guardian_wave - 1000
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
sv_buy_status_override - -1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_player_dist_min - 1300
mp_guardian_player_dist_max - 2000
mp_randomspawn_in_bombsite - -1
bot_custom_strat -
mp_hostages_spawn_force_positions -
mp_hostages_spawn_same_every_round - 1
mp_guardian_bot_money_per_wave - 800
sv_disable_show_team_select_menu - 0
mp_hostages_max - 2
Executing dedicated server config file
L 08/16/2015 - 20:59:32: server_cvar: "sv_password" "***PROTECTED***"
Server logging enabled.
L 08/16/2015 - 20:59:32: Log file closed
Server logging data to file logs/L188_040_164_212_27015_201508162059_001.log
L 08/16/2015 - 20:59:32: Log file started (file "logs/L188_040_164_212_27015_201508162059_001.log") (game "/home/Steam/Games/csgo/02_training/02_resilient/csgo") (version "6102")
Server logging enabled.
L 08/16/2015 - 20:59:32: Log file closed
Server logging data to file logs/L188_040_164_212_27015_201508162059_002.log
L 08/16/2015 - 20:59:32: Log file started (file "logs/L188_040_164_212_27015_201508162059_002.log") (game "/home/Steam/Games/csgo/02_training/02_resilient/csgo") (version "6102")
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 08/16/2015 - 20:59:32: server_cvar: "cash_player_bomb_defused" "200"
L 08/16/2015 - 20:59:32: server_cvar: "cash_player_bomb_planted" "200"
L 08/16/2015 - 20:59:32: server_cvar: "cash_player_interact_with_hostage" "300"
L 08/16/2015 - 20:59:32: server_cvar: "cash_player_killed_enemy_default" "200"
L 08/16/2015 - 20:59:32: server_cvar: "cash_player_killed_enemy_factor" "0.5"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_elimination_bomb_map" "2700"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_elimination_hostage_map_t" "2000"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_elimination_hostage_map_ct" "2300"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_loser_bonus" "2400"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_planted_bomb_but_defused" "200"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_terrorist_win_bomb" "2700"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_win_by_defusing_bomb" "2700"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_win_by_hostage_rescue" "3000"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_win_by_time_running_out_hostage" "2000"
L 08/16/2015 - 20:59:32: server_cvar: "cash_team_win_by_time_running_out_bomb" "2700"
L 08/16/2015 - 20:59:32: server_cvar: "mp_freezetime" "5"
L 08/16/2015 - 20:59:32: server_cvar: "mp_friendlyfire" "1"
L 08/16/2015 - 20:59:32: server_cvar: "mp_maxrounds" "15"
L 08/16/2015 - 20:59:32: server_cvar: "mp_roundtime" "3"
L 08/16/2015 - 20:59:32: server_cvar: "mp_roundtime_hostage" "2"
L 08/16/2015 - 20:59:32: server_cvar: "mp_roundtime_defuse" "2.25"
L 08/16/2015 - 20:59:32: server_cvar: "mp_timelimit" "0"
L 08/16/2015 - 20:59:32: server_cvar: "sv_alltalk" "1"
Stopping 0 worker threads
Starting 1 worker threads
1 threads. 836,706 ticks
exec: couldn't exec gamemode_casual_server.cfg
PrecacheScriptSound 'carpet.stepleft' failed, no such sound script entry
PrecacheScriptSound 'carpet.stepright' failed, no such sound script entry
PrecacheScriptSound 'atv_impact_medium' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
dlopen failed trying to load:
/root/.steam/sdk32/steamclient.so
with error:
/root/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Setting breakpad minidump AppID = 740
Logging into anonymous gameserver account.
exec: couldn't exec sourcemod/sourcemod.cfg
Connection to Steam servers successful.
   Public IP is 188.40.164.212.
Assigned anonymous gameserver Steam ID [A:1:3707724801(5782)].
VAC secure mode is activated.
GC Connection established for server version 202, instance idx 1
[/php]


Hier die cfg die icheingebunden hab:

Code:
// Server config
sv_cheats 1
mp_limitteams 0
mp_autoteambalance 0
mp_roundtime 60
mp_roundtime_defuse 60
mp_maxmoney 60000
mp_startmoney 60000
mp_freezetime 0
mp_buytime 9999
mp_buy_anywhere 1
mp_solid_teammates 1
sv_infinite_ammo 1
sv_kick_ban_duration 0
mp_autokick 0
ammo_grenade_limit_total 5
bot_kick
mp_warmup_end

//Practice
sv_grenade_trajectory 1
sv_grenade_trajectory_time 10
sv_showimpacts 1
sv_showimpacts_time 10
mp_restartgame 1


Die gamemodes_server.txt:

Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

        
        "maxplayers"        "11"            // Note that maxplayers doesn't go in the convar block.
                                            // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
        "exec"
        {
                                            // Any config files listed here will be executed after the ones in gamemodes.txt.
            
            "exec"                    "resilient-training.cfg"
        }

        "mapgroupsMP"                        // List of mapgroups valid for this game mode ( competitive )
        {
            "mg_bomb_se"        ""
        }


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



        "maxplayers"        "30"

        "exec"
        {
            "exec"                    "resilient-training.cfg"
        }

        "mapgroupsMP"                        // List of mapgroups valid for this game mode ( casual )
        {
            "mg_bomb_se"        ""
        }



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



        "maxplayers"            "10"

        // These are the configs that get executed when a game mode of this type is created
        "exec"
        {
            "exec"                    "server_last.cfg"
        }
                    
        "mapgroupsMP"
        {
            "mg_armsrace"    ""
        }

        "weaponprogression_ct"
        {
            "deagle"        { "kills"    "5" }
            "awp"            { "kills"    "5" }
            "knifegg"        { "kills"    "1" }
        }
                    
        "weaponprogression_t"
        {
            "deagle"        { "kills"    "5" }
            "awp"            { "kills"    "5" }
            "knifegg"        { "kills"    "1" }
        }



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


        "maxplayers"            "10"

        // These are the configs that get executed when a game mode of this type is created
        "exec"
        {
            "exec"                    "server_last.cfg"
        }

        "mapgroupsMP"
        {
            "mg_demolition"        ""
        }

        "weaponprogression_ct"
        {
            "m4a1"            { "kills"    "1" }
            "awp"            { "kills"    "1" }
            "Scar20"        { "kills"    "1" }
        }
            
        "weaponprogression_t"
        {
            "ak47"            { "kills"    "1" }
            "awp"            { "kills"    "1" }
            "g3sg1"            { "kills"    "1" }
        }


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


    "mapgroups"
    {
        "mg_bomb_se"                                    // mapgroup definition
        {
            "name"            "mg_bomb_se"
            "maps"
            {
                "de_dust_se"        ""
                "de_dust2_se"        ""
                "de_nuke_se"        ""
                "de_train_se"        ""
                "de_inferno_se"        ""
                "de_aztec_se"        ""
            }
        }
    }
}


Das Impacts, no clip und sv_cheats funktionierte
das andere nicht

Ich hab schon versch dinge versucht wie z.b. die cfgs über die konsole zu laden aber ging auch nicht

Vielleicht kann mir ja wer von euch helfen.

Danke im Voraus
Thomas

Dieser Beitrag wurde zuletzt bearbeitet: 16.08.2015 20:14 von toemsel1.

16.08.2015 20:08
 
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Beitrag: #2
RE: csGo Server cfg problem

-

16.08.2015 20:10
 
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Beitrag: #3
RE: csGo Server cfg problem

Nimm mal die fehlerhaften befehle raus und guck was passiert.

Sourcemod.cfg hat da keinen Einfluss drauf.

MFG

Mike

Dieser Beitrag wurde zuletzt bearbeitet: 16.08.2015 22:07 von Mike1981.

16.08.2015 22:05
 
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Beitrag: #4
RE: csGo Server cfg problem

Ich find die meißten der befehlen nicht die als Unkown angegeben werden.


EDIT:
Hab die fehlerhaften befehle gefunden aber hat nix geholfen

Dieser Beitrag wurde zuletzt bearbeitet: 17.08.2015 20:47 von toemsel1.

17.08.2015 20:25
 
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- # PUSH # - 18.08.2015 - 18:11 Uhr -

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Beitrag: #5
RE: csGo Server cfg problem

Hallo,

vielleicht darf ich dir mal einen anderen Lösungsansatz unterbreiten. Ich fand' das Thema CS:GO Serverkonfiguration extrem durcheinander, sowas hab' ich nicht mal mit den schlimmsten COD4 Mods erlebt, dass eine Konfiguration so umständlich, schlecht und scheiße gemacht ist. Biggrin

Wie auch immer würde ich mit der Gamemodes_Server.txt gar nicht arbeiten. Die Maprotation kannst du komplett in einem Mapcyclefile hinterlegen, hier mal als Beispiel:

"ua_5on5_mapcycle.txt" heißt die Datei, dafür habe ich einen Ordner namens "mapcycle" im Ordner "csgo" angelegt. Daraufhin bindest du den folgenden Startparameter ein:

+mapcyclefile mapcycle/ua_5on5_mapcycle.txt

Da einfach alle Maps zum Beispiel wie folgt rein ballern:

Code:
de_dust2
de_nuke
de_mirage


... einfach untereinander, keine Klammern, nix.

server.cfg sollte klar sein, die Standardwerte:

Code:
// Server Name
hostname ""

// RCON Password
rcon_password ""

// Private Server Password
sv_password ""

// Various Settings
sv_lan "0"
sv_region "3"
sv_tags ""
sv_contact ""

// The Bot Convars
bot_quota 0 //Determines the total number of bots in the game.
bot_quota_mode "match" //Determines the type of quota. Allowed values: ‘normal’, ‘fill’, and ‘match

// Voice Settings
sv_voiceenable "1"
sv_alltalk "1"
sv_deadtalk "0"
sv_full_alltalk "1"

// Fast-DL
sv_downloadurl ""

// Anti-Cheat
sv_cheats "0"
sv_pure "0" // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "1" // 0 is off and allows skins, 1 is on and forced defaults.
sv_pure_kick_clients "1"
sv_pure_trace "1"

// Mapcycle
mp_match_end_restart "0"

writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg


Die 4 unteren Variablen habe ich einfach mit rein genommen, keine Ahnung was die machen. Biggrin

Nun zum letzten Punkt. Die gamemode_casual_server.cfg. Ähnlich wie bei der mapcycle.txt trägst du in der gamemode_casual_server.cfg einfach die Werte untereinander ein. Der Vorteil bei dieser Konfiguration ist, dass du dir weder Sorgen bei der Formatierung bzgl. Klammer vergessen, etc. und auch nicht, dass die Konfiguration bei einem Valve Update überschrieben wird. Bei der Standard.txt ist das nämlich so.

Einziges Problem an der Geschichte: Ich weiß nicht, wie man die gamemode_casual_server.cfg als execute definiert. Im Easy-WI gibt es die Option diese Config zu executen, nur wird das zum Beispiel nicht im Startbefehl ausgeführt. Entweder du müsstest da mal suchen, oder ich gucke später nochmal. Meine gamemode_casual_server.cfg sieht übrigens so aus:

Code:
bot_autodifficulty_threshold_high                        0.0    // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low                        -2.0     // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter                                            normal
bot_defer_to_human_goals                            0
bot_defer_to_human_items                            1
bot_difficulty                                            1
bot_quota                                                0
bot_quota_mode                                        fill
cash_player_bomb_defused                            200
cash_player_bomb_planted                            200
cash_player_damage_hostage                            -30
cash_player_interact_with_hostage                    300
cash_player_killed_enemy_default                    200
cash_player_killed_enemy_factor                        0.5
cash_player_killed_hostage                            -1000
cash_player_killed_teammate                            -300
cash_player_rescued_hostage                            1000
cash_team_elimination_bomb_map                    2700
cash_team_elimination_hostage_map_t                2000
cash_team_elimination_hostage_map_ct                2300
cash_team_hostage_alive                                0
cash_team_hostage_interaction                        500
cash_team_loser_bonus                                2400
cash_team_loser_bonus_consecutive_rounds            0
cash_team_planted_bomb_but_defused                200
cash_team_rescued_hostage                            0
cash_team_terrorist_win_bomb                        2700
cash_team_win_by_defusing_bomb                    2700
cash_team_win_by_hostage_rescue                    3000
cash_team_win_by_time_running_out_hostage        2000
cash_team_win_by_time_running_out_bomb            2700
ff_damage_reduction_bullets                            0.33
ff_damage_reduction_grenade                        0.85
ff_damage_reduction_grenade_self                    1
ff_damage_reduction_other                            0.4
mp_afterroundmoney                                    0
mp_buytime                                            21
mp_buy_anywhere                                        0
mp_buy_during_immunity                                0
mp_death_drop_defuser                                1    
mp_death_drop_grenade                                2            // 0=none, 1=best, 2=current or best
mp_death_drop_gun                                    1            // 0=none, 1=best, 2=current or best
mp_defuser_allocation                                2            // 0=none, 1=random, 2=everyone
mp_force_pick_time                                    15
mp_forcecamera                                        1            // Set to 1 for team only spectating.
mp_free_armor                                        0            
mp_freezetime                                            5
mp_friendlyfire                                        0
mp_win_panel_display_time                            3
mp_ggprogressive_round_restart_delay                15
mp_ggtr_bomb_defuse_bonus                        1
mp_ggtr_bomb_detonation_bonus                    1
mp_ggtr_bomb_pts_for_flash                            4
mp_ggtr_bomb_pts_for_he                            3
mp_ggtr_bomb_pts_for_molotov                        5
mp_ggtr_bomb_pts_for_upgrade                        2
mp_ggtr_bomb_respawn_delay                        0
mp_ggtr_end_round_kill_bonus                        1
mp_ggtr_halftime_delay                                0.0
mp_ggtr_last_weapon_kill_ends_half                    0
mp_respawn_immunitytime                            0
mp_halftime                                            0
mp_match_can_clinch                                    1            // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney                                        16000
mp_maxrounds                                        30
mp_molotovusedelay                                    0
mp_playercashawards                                    1
mp_roundtime                                            3
mp_roundtime_hostage                                2
mp_roundtime_defuse                                    2.25            // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates                                    0
mp_startmoney                                        1000
mp_teamcashawards                                    1
mp_warmuptime                                        20        
mp_weapons_allow_zeus                                1
mp_autokick                                             0
spec_freeze_panel_extended_time                    0
spec_freeze_time                                        5.0
sv_allow_votes                                            0        // Voting allowed in this mode
sv_alltalk                                                1
sv_arms_race_vote_to_restart_disallowed_after        0
sv_vote_to_changelevel_before_match_point            0
sm_cvar mp_endmatch_votenextmap                 0        
sv_deadtalk                                            0
sv_ignoregrenaderadio                                0
tv_delay                                                30
mp_warmup_pausetimer                                0
mp_halftime_pausetimer                                0
mp_randomspawn                                        0
mp_randomspawn_los                                    0
sv_infinite_ammo                                        0
ammo_grenade_limit_flashbang                        2
ammo_grenade_limit_total                            3
//
//
mp_weapons_allow_map_placed                        1
mp_weapons_glow_on_ground                        0
mp_display_kill_assists                                1
mp_respawn_on_death_t                                0
mp_respawn_on_death_ct                                0
mp_ct_default_melee                                    weapon_knife
mp_ct_default_secondary                                weapon_hkp2000
mp_ct_default_primary                                ""
mp_t_default_melee                                    weapon_knife
mp_t_default_secondary                                weapon_glock
mp_t_default_primary                                    ""
mp_default_team_winner_no_objective                -1        // 2 == CTs, 3 == Ts

sv_occlude_players                                    1
occlusion_test_async                                    1


Vielleicht konnte ich ja helfen. Smile

Gruß
Markus


[Link: Registrierung erforderlich] // Die Gaming-Organisation seit 2008.
-----------------------------------------------------------------------------------------------------
- Call of Duty - League of Legends - Counter Strike - Smite - StarCraft II -

21.08.2015 08:05
 
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Beitrag: #6
RE: csGo Server cfg problem

Dankeschön iMarkus!
Werd mich heut abend ma dransetzten, bei weiteren Problemem melde ich mich per PN!

Mfg
Thomas

22.08.2015 10:18
 
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- # PUSH # - 23.08.2015 - 00:25 Uhr -
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