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Rust Lua Datei.

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Beiträge: 191
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Registriert seit: Jan 2013
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Beitrag: #1
Rust Lua Datei.

Hallo,
einige kennen bestimmt das Game Rust.

Habe das andere Thema geschloßen

Dort sind die Plugins als lua Datei eingetragen

Code:
PLUGIN.Title = "Remover Tool"
PLUGIN.Description = "Remove Building"
PLUGIN.Author = "Guewen and Thx Rexas "

PLUGIN.AllowPlayer = true  -- edited me to enable or disable this command to players.  ->  PLUGIN.AllowPlayer = true or PLUGIN.AllowPlayer = false
PLUGIN.AllowPlayerGiveItems = true  -- edited me to enable or disable restores items.  ->  PLUGIN.AllowPlayerGiveItems = true or PLUGIN.AllowPlayerGiveItems = false

local totable = string.ToTable
local string_sub = string.sub
local string_gsub = string.gsub
local string_gmatch = string.gmatch
function string.Explode(separator, str, withpattern)
    if (separator == "") then return totable( str ) end
    
    local ret = {}
    local index,lastPosition = 1,1
    
    -- Escape all magic characters in separator
    if not withpattern then separator = string_gsub( separator, "[%-%^%$%(%)%%%.%[%]%*%+%-%?]", "%%%1" ) end
    
    -- Find the parts
    for startPosition,endPosition in string_gmatch( str, "()" .. separator.."()" ) do
        ret[index] = string_sub( str, lastPosition, startPosition-1)
        index = index + 1
        
        -- Keep track of the position
        lastPosition = endPosition
    end
    
    -- Add last part by using the position we stored
    ret[index] = string_sub( str, lastPosition)
    return ret
end

function PLUGIN:LoadConfig()

    Removerfile = util.GetDatafile( "remover" )
    local Removerfile = Removerfile:GetText()
    
    Removerconfigdecode = string.Explode("\n", Removerfile)
        
    for k,v in pairs(Removerconfigdecode) do
    
        local line = string.Explode(" ", v)
        
        if line[1] == "AllowPlayer" then
            if line[3] == "true" then self.AllowPlayer = true else self.AllowPlayer = false end
        end
        
        if line[1] == "AllowPlayerGiveItems" then
            if line[3] == "true" then self.AllowPlayerGiveItems = true else self.AllowPlayerGiveItems = false end
        end
        
    end

end

function PLUGIN:Init()

    print("Remover Load")
    
    Removerfile = util.GetDatafile( "remover" )
    
    local Removerfile = Removerfile:GetText()
    if (Removerfile ~= "") then
        self:LoadConfig()
    else
        Removerconfig = "AllowPlayer = true \nAllowPlayerGiveItems = true"
        self:Save()
        self:LoadConfig()
    end
    
    oxmin_Plugin = plugins.Find("oxmin")
    if oxmin_Plugin or oxmin then
        self.FLAG_REMOVER = oxmin.AddFlag( "remover" )
    end
    
    -- self:AddChatCommand("load", self.loadfiles)
    
    self:AddChatCommand("removeactiveplayer", self.RemoveActivePlayer)
    self:AddChatCommand("removerestoresitems", self.RemoveRestoreItems)
    
    self:AddChatCommand("RemoveAll", self.ActiveRemoveAdminAll)
    self:AddChatCommand("removeall", self.ActiveRemoveAdminAll)
    
    
    self:AddChatCommand("RemoveAdmin", self.ActiveRemoveAdmin)
    self:AddChatCommand("removeadmin", self.ActiveRemoveAdmin)

    
    self:AddChatCommand("Remove", self.ActiveRemove)
    self:AddChatCommand("remove", self.ActiveRemove)
    
end

function PLUGIN:Save()
    Removerfile:SetText( Removerconfig )
    Removerfile:Save()
end

function PLUGIN:loadfiles( netuser, cmd, args )

   cs.reloadplugin( "0-remover" )
    
end


function PLUGIN:GetAdmin(netuser)

    if oxmin_Plugin or oxmin then
        if  oxmin_Plugin:HasFlag( netuser, self.FLAG_REMOVER, false ) then
            return true
        end
    end

    if netuser:CanAdmin() then
        return true
    end    

    return false
end

TableActivedRemove = {}
function PLUGIN:ActiveRemove( netuser, cmd, args )

    if not self.AllowPlayer then
        rust.Notice(netuser, "Remove De-Actived for player")
        return
    end
    
    local steamID = rust.CommunityIDToSteamID(  tonumber(rust.GetUserID(netuser )))

    if TableActivedRemove[steamID] then
        TableActivedRemove[steamID] = false
        rust.Notice(netuser, "Remove De-Actived")
    else
        TableActivedRemove[steamID] = true
        rust.Notice(netuser, "Remove Actived")
    end
    
end

TableActivedRemoveAmin = {}
function PLUGIN:ActiveRemoveAdmin( netuser, cmd, args )
    if self:GetAdmin(netuser) then
        local steamID = rust.CommunityIDToSteamID(  tonumber(rust.GetUserID(netuser )))

        if TableActivedRemoveAmin[steamID] then
            TableActivedRemoveAmin[steamID] = false
            rust.Notice(netuser, "Remove De-Actived")
        else
            TableActivedRemoveAmin[steamID] = true
            rust.Notice(netuser, "Remove Actived")
        end
    end    
end

TableActivedRemoveAminAll = {}
function PLUGIN:ActiveRemoveAdminAll( netuser, cmd, args )
    if self:GetAdmin(netuser) then
        local steamID = rust.CommunityIDToSteamID(  tonumber(rust.GetUserID(netuser )))

        if TableActivedRemoveAminAll[steamID] then
            TableActivedRemoveAminAll[steamID] = false
            rust.Notice(netuser, "Remove All De-Actived")
            if not varplayer[steamID] then varplayer[steamID] = {} end
            varplayer[steamID].RemoveAllactived = false
            varplayer[steamID].netuser = netuser
        else
            TableActivedRemoveAminAll[steamID] = true
            rust.Notice(netuser, "Remove All Actived ! ! !")
            if not varplayer[steamID] then varplayer[steamID] = {} end
            varplayer[steamID].RemoveAllactived = true
            varplayer[steamID].netuser = netuser
        end
    end    
end

-- for reload
if RemoveTimer then
RemoveTimer:Destroy()
end
RemoveTimer = timer.Repeat( 15, 0, function()

    for k,v in pairs(varplayer) do
        
        if v.RemoveAllactived then
            rust.Notice(v.netuser, "Remove All Is Actived ! ! !")    
        end
        
    end
    
end)


function PLUGIN:RemoveActivePlayer( netuser, cmd, args )
    if self:GetAdmin(netuser) then

        if not self.AllowPlayer then
            rust.Notice(netuser, "Remove Actived for player")
            self.AllowPlayer = true
            
            Removerconfig = "AllowPlayer = ".. tostring(self.AllowPlayer) .. " \nAllowPlayerGiveItems = ".. tostring(self.AllowPlayerGiveItems) .. ""
            self:Save()
            self:LoadConfig()
        
        
        else
            rust.Notice(netuser, "Remove Disable for player")
            self.AllowPlayer = false
            Removerconfig = "AllowPlayer = ".. tostring(self.AllowPlayer) .. " \nAllowPlayerGiveItems = ".. tostring(self.AllowPlayerGiveItems) .. ""
            self:Save()
            self:LoadConfig()
        end

    end    
end

function PLUGIN:RemoveRestoreItems( netuser, cmd, args )
    if self:GetAdmin(netuser) then

        if not self.AllowPlayerGiveItems then
            rust.Notice(netuser, "Remove restores items Actived")
            self.AllowPlayerGiveItems = true
            Removerconfig = "AllowPlayer = ".. tostring(self.AllowPlayer) .. " \nAllowPlayerGiveItems = ".. tostring(self.AllowPlayerGiveItems) .. ""
            self:Save()
            self:LoadConfig()
        else
            rust.Notice(netuser, "Remove restores items Desable")
            self.AllowPlayerGiveItems = false
            Removerconfig = "AllowPlayer = ".. tostring(self.AllowPlayer) .. " \nAllowPlayerGiveItems = ".. tostring(self.AllowPlayerGiveItems) .. ""
            self:Save()
            self:LoadConfig()
        end

    end    
end

local GetComponents, SetComponents = typesystem.GetField( Rust.StructureMaster, "_structureComponents", bf.private_instance )
local function GetConnectedComponents( master )
    local hashset = GetComponents( master )
    local tbl = {}
    local it = hashset:GetEnumerator()
    while (it:MoveNext()) do
        tbl[ #tbl + 1 ] = it.Current
    end
    return tbl
end

-- TakeDamage = {}
-- TakeDamage.GetFromIDBase = util.GetStaticMethod( RustFirstPass.TakeDamage._type, "GetFromIDBase")
-- TakeDamage.HurtSelfFloat = function( target, val )

    -- local tmpO = util.GetStaticMethod( RustFirstPass.TakeDamage._type, "HurtSelf" )
    -- local HurtSelfFloatMethod = tmpO[3]
    -- local arr = cs.createarrayfromtable( cs.gettype( "System.Object" ), { target, val }, 2 )

    -- cs.convertandsetonarray( arr, 1, val, System.Single._type )

    -- return HurtSelfFloatMethod:Invoke(nil, arr )
-- end

local ItemTable ={}

-- Base
ItemTable["Wood_Shelter(Clone)"] = "Wood Shelter"
ItemTable["Campfire(Clone)"] = "Camp Fire"
ItemTable["Furnace(Clone)"] = "Furnace"
ItemTable["Workbench(Clone)"] = "Workbench"
ItemTable["SleepingBagA(Clone)"] = "Sleeping Bag"
ItemTable["SingleBed(Clone)"] = "Bed"


-- Attack and protect
ItemTable["LargeWoodSpikeWall(Clone)"] = "Large Spike Wall"
ItemTable["WoodSpikeWall(Clone)"] = "Spike Wall"
ItemTable["Barricade_Fence_Deployable(Clone)"] = "Wood Barricade"
ItemTable["WoodGateway(Clone)"] = "Wood Gateway"
ItemTable["WoodGate(Clone)"] = "Wood Gate"

-- Storage
ItemTable["WoodBoxLarge(Clone)"] = "Large Wood Storage"
ItemTable["WoodBox(Clone)"] = "Wood Storage Box"
ItemTable["SmallStash(Clone)"] = "Small Stash"

-- Structure Wood
ItemTable["WoodFoundation(Clone)"] = "Wood Foundation"
ItemTable["WoodWindowFrame(Clone)"] = "Wood Window"
ItemTable["WoodDoorFrame(Clone)"] = "Wood Doorway"    -- ?
ItemTable["WoodWall(Clone)"] = "Wood Wall"
ItemTable["WoodenDoor(Clone)"] = "Wooden Door"
ItemTable["WoodCeiling(Clone)"] = "Wood Ceiling"
ItemTable["WoodRamp(Clone)"] = "Wood Ramp"
ItemTable["WoodStairs(Clone)"] = "Wood Stairs"
ItemTable["WoodPillar(Clone)"] = "Wood Pillar"

-- Structure Metal
ItemTable["MetalFoundation(Clone)"] = "Metal Foundation"
ItemTable["MetalWall(Clone)"] = "Metal Wall"
ItemTable["MetalDoorFrame(Clone)"] = "Metal Doorway"
ItemTable["MetalDoor(Clone)"] = "Metal Door"
ItemTable["MetalCeiling(Clone)"] = "Metal Ceiling"
ItemTable["MetalStairs(Clone)"] = "Metal Stairs"
ItemTable["MetalRamp(Clone)"] = "Metal Ramp"
ItemTable["MetalBarsWindow(Clone)"] = "Metal Window Bars"
ItemTable["MetalWindowFrame(Clone)"] = "Metal Window"
ItemTable["MetalPillar(Clone)"] = "Metal Pillar"

function PLUGIN:OnProcessDamageEvent( takedamage, damage )

    MyHostIsNoMultiplay = true
    
    if takedamage then

        if takedamage.gameObject then

            if takedamage.GetComponent == "GetComponent" then

                plugins.Call( "OnEntityTakeDamage", takedamage.idMain, damage, takedamage.idMain.name)
                return
            end

            if takedamage.gameObject == "gameObject" then return end
            
            if takedamage.gameObject.Name then

                if ItemTable[takedamage.gameObject.Name] then

                    local name = ItemTable[takedamage.gameObject.Name]

                    plugins.Call( "OnEntityTakeDamage", takedamage, damage, name )
                end
            end
        end    
    end
end

function PLUGIN:OnHurt( takedamage, damage )

    if MyHostIsNoMultiplay then return end

    if takedamage then

        if takedamage.gameObject then

            if takedamage.GetComponent == "GetComponent" then

                plugins.Call( "OnEntityTakeDamage", takedamage.idMain, damage, takedamage.idMain.name)
                return
            end

            if takedamage.gameObject == "gameObject" then return end
            
            if takedamage.gameObject.Name then

                if ItemTable[takedamage.gameObject.Name] then

                    local name = ItemTable[takedamage.gameObject.Name]

                    plugins.Call( "OnEntityTakeDamage", takedamage, damage, name )
                end
            end
        end    
    end
end
varplayer = {}
local GetStructureComponentownerID = util.GetFieldGetter( Rust.StructureMaster, "ownerID", true )
local GetDeployableObjectownerID = util.GetFieldGetter( Rust.DeployableObject, "ownerID", true )
NetCullRemove = util.FindOverloadedMethod( RustFirstPass.NetCull._type, "Destroy", bf.public_static, { UnityEngine.GameObject} )
NetCullRPC = util.GetStaticMethod( RustFirstPass.NetCull._type, "RPC" )
NetEntityID = util.GetStaticMethod( RustFirstPass.NetEntityID._type, "Get" )

function NetEntity(object)

    local NetEntityIDMethod = NetEntityID[0]
    local arr = cs.createarrayfromtable( cs.gettype( "System.Object" ), { object}, 1 )
    cs.convertandsetonarray( arr, 0, object, UnityEngine.GameObject._type )
    return NetEntityIDMethod:Invoke(nil, arr )

end

function RPC(objectid)

    ULINK = nil
    local _ulinkRPCMode_t = cs.gettype( "uLink.RPCMode, uLink" )
    typesystem.LoadNamespace( "ULINK", "uLink", true )

    RPCmod = ULINK.uLink.RPCMode.OthersBuffered
    
    local RPCMethod = NetCullRPC[21]
    local arr = cs.createarrayfromtable( cs.gettype( "System.Object" ), { objectid, "Client_OnKilled", RPCmod }, 3 )

    cs.convertandsetonarray( arr, 0, objectid, RustFirstPass.NetEntityID._type )
    cs.convertandsetonarray( arr, 1, "Client_OnKilled", System.String._type )
    cs.convertandsetonarray( arr, 2, RPCmod, ULINK.uLink.RPCMode._type )

    return RPCMethod:Invoke(nil, arr )
    
end

IsRemoved= {}

function Remove(object)

    if IsRemoved[object] then return end
    IsRemoved[object] = true
    if object.name == "name" then return end
    if object == "GameObject" then return end
    -- local id = NetEntity(object)
    -- RPC(id)
    
    
    arr = util.ArrayFromTable( cs.gettype( "System.Object" ), { object } )  ;
    cs.convertandsetonarray( arr, 0, object , UnityEngine.GameObject._type )
    NetCullRemove:Invoke( nil, arr )
    
end



function PLUGIN:OnEntityTakeDamage( takedamage, damage , name)

    if damage then
    
        if damage.attacker then
    
            if damage.attacker.client then
        
                if damage.attacker.client.netUser then
            
                    netuser = damage.attacker.client.netUser
                
                    if self:GetAdmin(netuser) then
                        allow = true
                    end
                
                    steamID = rust.CommunityIDToSteamID( tonumber(rust.GetUserID(netuser )))
                  
                end
            end
        end
    end
    
    if not damage.extraData then return end
    if damage.extraData == "extraData" then return end
    
    if TableActivedRemoveAminAll[steamID] then
        if allow then
            if damage.extraData ~= nil and (damage.extraData:ToString() == "BulletWeaponImpact") or (damage.extraData:ToString() == "WeaponImpact")
            then
                if takedamage.GameObject:GetComponent("StructureComponent") then
                    local entity = takedamage.GameObject:GetComponent("StructureComponent")
                    if not entity then return end
                    for k,v in pairs (GetConnectedComponents(entity._master) ) do
                
                        timer.Once(0.5, function()  Remove(v.GameObject) end)
                    
                    end
                end    
            end
        end  
    end

    if TableActivedRemoveAmin[steamID] then
        if allow then
    
            if damage.extraData ~= nil and (damage.extraData:ToString() == "BulletWeaponImpact") or (damage.extraData:ToString() == "WeaponImpact")
            then
        
                timer.Once(0.5, function()  Remove(takedamage.GameObject) end)
                return
            end
        end  
    end  
    
    if (takedamage.GameObject:GetComponent("StructureComponent")) then
        entity = takedamage.GameObject:GetComponent("StructureComponent")
        local master = entity._master
        
        if master == "_master" then return end
        if type(master) == "string" then return end
        
        if master then
        
            local userID = GetStructureComponentownerID(master)
            SteamIdEntity = rust.CommunityIDToSteamID( userID )
        end    
    end
    
    if (takedamage.GameObject:GetComponent("DeployableObject")) then
        entity = takedamage.GameObject:GetComponent("DeployableObject")
    
        
        local name = takedamage.gameObject.Name == "MetalBarsWindow(Clone)"
        local debugerror = damage.attacker.idMain.client == "client"
        -- Fix bug decay
        if entity.attacker then
            if not name then
                if not debugerror then
                    return damage
                end    
            end    
        end

        if entity.GetComponent == "GetComponent" then
            return
        end
        
        if type(entity.GetComponent) == "string" then return end
        
        local userID = GetDeployableObjectownerID(entity)
        SteamIdEntity = rust.CommunityIDToSteamID( userID )
    end
    
    if self.AllowPlayer then
        if TableActivedRemove[steamID] then
            if SteamIdEntity == steamID then
            
                if damage.extraData ~= nil and (damage.extraData:ToString() == "BulletWeaponImpact") or (damage.extraData:ToString() == "WeaponImpact") then
            
                    if self.AllowPlayerGiveItems then
                        if not varplayer[steamID] then varplayer[steamID] = {} end
                        if not varplayer[steamID].OldRemove then varplayer[steamID].OldRemove = {} end
                        
                        -- Fix duplication shootgun
                        local dup = false
                        for a,b in pairs(varplayer[steamID].OldRemove) do
                            if b == entity then
                                dup = true
                            end
                        end
                        -- local dup = varplayer[steamID].OldRemove == entity
                        if not dup then
                            -- MetalBarsWindow is Realy invincible, Lol Garry ? - I want a solution.
                            local debugs = takedamage.gameObject.Name == "MetalBarsWindow(Clone)"
                            if not debugs then
                            
                            
                                local nodrop = false
                                
                                if takedamage.gameObject.Name == "Campfire(Clone)" then
                                    local wood = rust.GetDatablockByName( "Wood" )


                                    inv = entity:GetComponent( "Inventory" )
                                    local item1 = inv:FindItem(wood)
                                    if item1 then
                                        
                                        
                                        if item1.uses >= 5 then
                                        
                                            if item1.uses > 5 then
                                                local num = item1.uses - 5
                                                rust.RunServerCommand("inv.giveplayer \"" .. util.QuoteSafe( netuser.displayName ) .. "\" \"" .. util.QuoteSafe( "Wood" ) .. "\" " .. num )
                                            end
                                        else
                                            nodrop = true
                                            rust.RunServerCommand("inv.giveplayer \"" .. util.QuoteSafe( netuser.displayName ) .. "\" \"" .. util.QuoteSafe( "Wood" ) .. "\" " .. item1.uses )
                                        end
                                    else
                                        nodrop = true
                                    end    
                                end
                            
                            
                                if not nodrop then
                                    rust.RunServerCommand("inv.giveplayer \"" .. util.QuoteSafe( netuser.displayName ) .. "\" \"" .. util.QuoteSafe( name ) .. "\" " .. 1 )
                                end    
                            end
                        end    
                    end
                    
                    if not varplayer[steamID] then varplayer[steamID] = {} end
                    if not varplayer[steamID].OldRemove then varplayer[steamID].OldRemove = {} end
                    
                    table.insert(varplayer[steamID].OldRemove, entity)
                    
                    timer.Once(0.5, function()  Remove(takedamage.GameObject) end)
                end
            end
        end
    end
end


Das ist z.b. der vom Remove Tool, bedeutet gegenstände können abgebaut werden. Leider wirft das Plugin in der Console einen Fehler aus.

Code:
[Oxide] Lua error (oxidecore)
mscorlib: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NLua.Exceptions.LuaScriptException: [string "type.stl"]:185: A .NET exception occured in user-code
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Oxide.Main.CallPlugin (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Oxide.Main.CallPlugin (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
[string "type.stl"]:185: : NLua.Exceptions.LuaScriptException: [string "type.stl"]:185: A .NET exception occured in user-code
at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
mscorlib: System.ArgumentException: Field 'takenodamage' defined on type 'TakeDamage' is not a field on the target object which is of type 'Arg'.
at (wrapper managed-to-native) System.Reflection.MonoField:GetValueInternal (object)
at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoField:GetValueInternal (object)
at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0


Es wird gesagt es ist die Oxide Core, als das grund script damit die Plugin laufen allerdings muss der Fehler vom Remover Code stammen.

Wer mir das Löst bekommt als ggl 2 GameServer, aus meine Liste hier im Fourm.

Grüße,
Blue

16.02.2014 18:12
 
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