Sponsor-Board.de
CSS Gameserver Erstellen & Einrichten

+- Sponsor-Board.de (https://www.sponsor-board.de)
+-- Forum: Community (/forumdisplay.php?fid=56)
+--- Forum: Plauderecke (/forumdisplay.php?fid=39)
+--- Thema: CSS Gameserver Erstellen & Einrichten (/showthread.php?tid=34411)


CSS Gameserver Erstellen & Einrichten - minimal_warrior - 13.01.2013 21:40

Hallo zusammen,

Ich suche jemanden der mir bei der Installation und Einrichtung von mehreren CSS Gameservern behilflich sein möchte.

Gerne kann er auch im Team einsteigen und helfen die CSS Community aufzubauen.


Es sollen folgende Server errichtet werden:
1 x War Server (esl Settings, esl Maps)
1 x Public Server
1 x GG Server
1 x MG Server

Weitere Server natürlich auch möglich


Kontaktdaten:
Skype: minimal_warrior


RE: CSS Gameserver Erstellen & Einrichten - KanYe - 13.01.2013 21:57

Windows oder Linux?


RE: CSS Gameserver Erstellen & Einrichten - minimal_warrior - 13.01.2013 22:00

Linux Debian 6.0

Teklab steht auch zur verfügung und ist bereits installiert.


RE: CSS Gameserver Erstellen & Einrichten - KanYe - 13.01.2013 22:04

Dann kann ich dir leider nicht helfen :| Wenn deine Server auf dem Masterserver angezeigt werden lass es mich bitte wissen Smile


RE: CSS Gameserver Erstellen & Einrichten - minimal_warrior - 13.01.2013 22:35

Erhalte folgende Fehlermeldung beim Start des CSS Servers:

Code:
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
./srcds_run: 451: gdb: not found
WARNING: Please install gdb first.
        goto http://www.gnu.org/software/gdb/
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3623.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(5066)
[EventScripts] Loading Mattie's EventScripts Beta 2.1.1.371...
[EventScripts] Temporary: Setting the host's IP variable from the command-line.
[EventScripts] Loaded successfully.
maxplayers set to 24
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/home/KU004/server/css_7122/css/cstrike/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
Could not add strings: sound/bbank/withdraw.wav to table downloadables
Could not add strings: sound/bbank/deposit.wav to table downloadables
[EventScripts] Loaded bbank
"sv_password" = ""
notify
- Server password for entry into multiplayer games
Socket bind failed (Address already in use)
Network: IP 176.XX.XXX.XX, mode MP, dedicated Yes, ports 25000 SV / 27005 CL
[EventScripts] Map Loading Mattie's EventScripts Beta 2.1.1.371...
[EventScripts] Loaded successfully.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Initializing Steam libraries for secure Internet server
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
.
[EventScripts Version Check] Server is up-to-date.
[EventScripts] bbank was already loaded
[BBank]: Loaded - Made by Bonbon: AKA Bonbon367
Server logging enabled.
Server logging data to file logs/L0113234.log
L 01/13/2013 - 22:38:23: Log file started (file "logs/L0113234.log") (game "/home/KU004/server/css_7122/css/cstrike") (version "5066")
L 01/13/2013 - 22:38:23: server_cvar: "sv_pausable" "1"
--------------------------------------------------------
sv_pure set to 2.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
L 01/13/2013 - 22:38:23: server_cvar: "sv_voiceenable" "0"
L 01/13/2013 - 22:38:23: server_cvar: "sv_competitive_minspec" "1"
L 01/13/2013 - 22:38:23: server_cvar: "sv_tags" "compspec,friendlyfire"
Unknown command "zb_matchconfig"
Unknown command "zb_startmoney"
Unknown command "zb_warmode"
Unknown command "zb_allowcashcalling"
Unknown command "zb_dosprotect"
Unknown command "zb_crashblock"
Unknown command "zb_antispeedhack"
Unknown command "zb_removals"
Unknown command "zb_crouchfix"
Unknown command "zb_bancheaters"
Unknown command "zb_forwardbans"
Unknown command "zb_illegaldefusefix"
Unknown command "zb_force_dx"
Unknown command "zb_antiflash"
Unknown command "zb_checkviewangles"
Unknown command "zb_autoupdate"
Unknown command "zb_deadvoice"
Unknown command "zb_antispam_max_cmds_per_sec"
Unknown command "zb_ignoreplayerqueries"
L 01/13/2013 - 22:38:23: server_cvar: "sv_nostats" "1"
L 01/13/2013 - 22:38:23: server_cvar: "sv_tags" "compspec,friendlyfire,nostats"
L 01/13/2013 - 22:38:23: server_cvar: "sv_tags" "compspec,friendlyfire,nostats"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130113223823_1.dmp
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Sun Jan 13 22:38:23 CET 2013: Server restart in 10 seconds
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3623.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler




RE: CSS Gameserver Erstellen & Einrichten - skillz - 13.01.2013 23:20

welcher startparameter?
Wie wurde der Server installiert?

Was wurde bereits eingefügt, bvzw was hast du verändert nach der installation?


RE: CSS Gameserver Erstellen & Einrichten - minimal_warrior - 13.01.2013 23:43

skillz schrieb:
welcher startparameter?
Wie wurde der Server installiert?

Was wurde bereits eingefügt, bvzw was hast du verändert nach der installation?


./srcds_run -game cstrike +map gsmap -maxplayers gsplayer +ip gsip -port gsport +sv_password gspasswd +fps_max "0"

über tekbase

server lief auch bis ich das event script installiert hatte.

hab event scripts aber so installiert wie es in der beschreibung stand