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Normale Version: CS:S Gungame Problem [Sourcemod]
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Hey Leute ,

Ich habe auf meinem CS:S Server den gungame mod über Sourcemod installiert.Es klappt alles , waffen ändern sich nach kill etc..
Das einzigste was nicht funzt ist: Wenn man im letzen lvl (knife) jmd knived dann wechselt die map nicht, aber die Musik wird gestartet Oo
Hoffe ihr könnt mir helfen.
Link: [Link: Registrierung erforderlich]

mfg skillz
ich glaub man muss in i ne datei die maps eintragen die abgespietll werden bin mir aber nichtmehr sicher is schon weilchen her.
ja unter cfg/gungame/ ist ein ordner namens maps , vlt muss ich da für die jeweilige map eine .txt datei erstellen.. das kanns ein! Biggrin
Ich probiere es mal aus..
ja sag dann pls bescheid würd mich grad auch interessieren.
Hab einfach eine .txt datei erstellt mit den mapnamen [cfg/gungame/maps] aber wechseln tut er die map immernoch nicht! -.-
muss ich in den .txt dateien noch was reinschreiben??
du must einfach die jeweiligen maps in den maps ordner zeihen logischerweißeBiggrin

also das müste so gehen is mir grad so eingefallen.
achso , also .bsp .nav etc.. Biggrin:D
jaSmile
müsst klappen .
Ne leider hat es nicht geklappt...
hier mal meine gungame.config.txt

Code:
"GunGame.Config"
{
    "Config"
    {
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /* Display a join message, popup giving players instructions on how to play */
        /* When menus are implement it will be a pop otherwise they will have to look in console */
        "JoinMessage" "1"

        /* Give player -1 level if they kill themself by WorldSpawn Suicide */
        "WorldspawnSuicide" "1"

        /* Enables or disables -1 level if they use the "kill" command */
        "CommitSuicide"     "1"

        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 1 = Kick, 2 = Move to spectate.
         */
        "AfkAction" "2"

        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin"    "0"

        /**
         * Gives joining players the avg level of all other players when they join late.
         * If you're in the top10, you do not get this handicap even if it is turned on.
         */
        "HandicapMode" "0"

        /**
         * Allow players in the top10 to receive a handicap with the rest of the players.
         * Handicap must also be turned on above for this to work.
         */
        "Top10Handicap" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "0"

        /* How many levels they can gain in 1 round */
        "MaxLevelPerRound" "3"

        /* Turbo Mode */
        "TurboMode" "1"

        /* Triple Level Bonus - Current not implmented*/
        "TripleLevelBonus" "0"

        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on. */
        "KnifeProMinLevel" "6"

        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Decides when warmup round starts. 1 = When each team has a player. 2 = At the start of map load finish. */
        "WarmupStartup" "2"

        /* Warmup time length */
        "WarmupTimeLength" "50"

        /* Knife only during warmup otherwise allow them to use the default weapon*/
        "WarmupKnifeOnly" "1"

        /* Allow players to keep their levels after warmup otherwise it will reset to level 1 after warmup. */
        "ResetLevelAfterWarmup" "1"

        /* This gives the player a glock with 50 bullets */
        "NadeGlock" "0"

        /* Gives a smoke grenade*/
        "NadeSmoke" "0"

        /* Gives a Flash grenade */
        "NadeFlash" "0"

        /* Gives an extra hegrenade to the player if they get a kill */
        "ExtraNade" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "0"

        /* Enabled friendly fire automatically when a player reaches hegrenade level */
        "AutoFriendlyFire" "0"

        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"        "30"
    }

    "Sounds"
    {
        "IntroSound" "gungame/gungame2.wav"
        "KnifeLevel" "gungame/knife_level.wav"
        "NadeLevel" "gungame/nade_level.wav"
        "LevelSteal" "gungame/smb3_1-up.wav"
        "LevelUp" "gungame/smb3_powerup.wav"
        "LevelDown" "gungame/smb3_powerdown.wav"
        "Triple" "gungame/smb_star.mp3"
        "Autoff" "gungame/smb_warning2.mp3"
        "MultiKill" "common/stuck1.wav"
        "Winner" "music/HL2_song15.mp3"
    }
}

vlt liegt der fehler dadran..
ich bin am verzweifeln -.-

wenn du mich sowas vor nem halben jah rgefragt hättets hätt ich dir alles sagen können aber ich weiß davon nicht mehr so arg viel.
tut mir leid meine wissengrenze ist dann erreicht Smile viel erfolg noch.
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